sm.audio

The audio manager is used to play sound effects in the game.

Note:

This manager does only produce sound for the local client. This is useful for small sound effects such as for GUI.

For more information about sound and particle effects that affect all players, see sm.effect.

Constants:

Functions:

  • play

  • sm.audio.soundList table

    Deprecated:

    Audio is deprecated, use Effect instead

    A table with all the names of available sounds in the game.


    sm.audio.play(sound, position=nil)

    Client only

    Plays a sound.

    If position is specified, the sound will play at the given coordinates in the world. Otherwise, the sound will play normally.

    For a list of available sounds to play, see sm.audio.soundList.

    Parameters:

    TypeNameDescription
    stringsoundThe sound to play.
    Vec3position=nilThe world position of the sound. (Optional)